SceneGraph

In the domain of computer science, scene graph is a general data structure commonly used in vector-based graphics applications and computer games, which arranges the logical and often spatial representation in a graphical scene.
In Unigraph, scene graphs are essentially save files. Unigraph is built to simplify inspections and interactions of complex graph structures by supporting composable graphs, filters, layouts, and display configurations and presets.

A SceneGraph file contains the following

  • Model Graph
  • Display Presets
  • Filter Presets
  • Layout Presets
  • Unigraph Settings
  • Scenes (Filter+Layout+Display Combinations)

Applet

An applet is an instance of Unigraph that is configured to perform a specific task. Unigraph is a general purpose tool, but it is designed for extension and configuration, and it can be converted to an applet that targets a specific use case. For example, there will be a Unigraph applet for exploring the semantic web databases